forked from Garde-Studios/new
20 lines
1.3 KiB
Plaintext
20 lines
1.3 KiB
Plaintext
{
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// Use the custom name list, editable in ./mods/villagernames/customnames.txt, seperated by a comma. If custom names are found, the default name list is ignored.
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"useCustomNames": true,
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// Use the list of pre-defined female names when naming villagers.
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"useDefaultFemaleNames": true,
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// Use the list of pre-defined male names when naming villagers.
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"useDefaultMaleNames": true,
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// Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
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"useBothCustomAndDefaultNames": false,
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// If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
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"nameModdedVillagers": true,
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// Whether the profession should be added to the villager's trade screen next to their name.
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"showProfessionOnTradeScreen": true,
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// If enabled, switches the name and profession on the villager trading screen. Result: <profession> - <name>.
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"switchNameAndProfessionTradeScreen": false,
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// Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
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"hideMerchantLevelTradeScreen": false,
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// If enabled, the mod capitalizes each word in the custom name list.
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"shouldCapitalizeNames": true
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} |