grapher/demo_docking.py

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2025-01-09 22:33:04 +01:00
# A more complex app demo
#
# It demonstrates how to:
# - set up a complex docking layouts (with several possible layouts):
# - load additional fonts, possibly colored, and with emojis
# - display a log window
# - use the status bar
# - use default menus (App and view menu), and how to customize them
# - use a specific application state (instead of using static variables)
# - save some additional user settings within imgui ini file
# - use borderless windows, that are movable and resizable
import json
from enum import Enum
import time
from imgui_bundle import hello_imgui, icons_fontawesome_6, imgui, immapp, imgui_ctx, ImVec4, ImVec2
from imgui_bundle.demos_python import demo_utils
from typing import List, Any
##########################################################################
# Our Application State
##########################################################################
class MyAppSettings:
motto: hello_imgui.InputTextData
value: int = 10
def __init__(self):
self.motto = hello_imgui.InputTextData(
"Hello, Dear ImGui\n"
"Unleash your creativity!\n",
True, # multiline
(14.0, 3.0) # initial size (in em)
)
class RocketState(Enum):
Init = 0
Preparing = 1
Launched = 2
# Struct that holds the application's state
class AppState:
f: float
counter: int
rocket_progress: float
my_app_settings: MyAppSettings
rocket_state: RocketState
rocket_launch_time: float
title_font: imgui.ImFont
color_font: imgui.ImFont
emoji_font: imgui.ImFont
large_icon_font: imgui.ImFont
def __init__(self):
self.f = 0
self.counter = 0
self.rocket_progress = 0.0
self.rocket_launch_time = 0.0
self.my_app_settings = MyAppSettings()
self.rocket_state = RocketState.Init
##########################################################################
# Additional fonts handling
##########################################################################
def load_fonts(app_state: AppState): # This is called by runnerParams.callbacks.LoadAdditionalFonts
# First, load the default font (the default font should be loaded first)
# In this example, we instruct HelloImGui to use FontAwesome6 instead of FontAwesome4
hello_imgui.get_runner_params().callbacks.default_icon_font = hello_imgui.DefaultIconFont.font_awesome6
hello_imgui.imgui_default_settings.load_default_font_with_font_awesome_icons()
# Load the title font
# app_state.title_font = hello_imgui.load_font("fonts/DroidSans.ttf", 18.0)
font_loading_params_title_icons = hello_imgui.FontLoadingParams()
font_loading_params_title_icons.merge_font_awesome = True
app_state.title_font = hello_imgui.load_font("fonts/Roboto/Roboto-BoldItalic.ttf", 18, font_loading_params_title_icons)
# Load the emoji font
font_loading_params_emoji = hello_imgui.FontLoadingParams()
font_loading_params_emoji.use_full_glyph_range = True
app_state.emoji_font = hello_imgui.load_font("fonts/NotoEmoji-Regular.ttf", 24., font_loading_params_emoji)
# Load a large icon font
font_loading_params_large_icon = hello_imgui.FontLoadingParams()
font_loading_params_large_icon.use_full_glyph_range = True
app_state.large_icon_font = hello_imgui.load_font("fonts/fontawesome-webfont.ttf", 24., font_loading_params_large_icon)
# Load a colored font
font_loading_params_color = hello_imgui.FontLoadingParams()
font_loading_params_color.load_color = True
app_state.color_font = hello_imgui.load_font("fonts/Playbox/Playbox-FREE.otf", 24., font_loading_params_color)
##########################################################################
# Save additional settings in the ini file
##########################################################################
# This demonstrates how to store additional info in the application settings
# Use this sparingly!
# This is provided as a convenience only, and it is not intended to store large quantities of text data.
# Warning, the save/load function below are quite simplistic!
def my_app_settings_to_string(settings: MyAppSettings) -> str:
as_dict: dict[str, Any] = {}
as_dict["motto"] = hello_imgui.input_text_data_to_dict(settings.motto)
as_dict["value"] = settings.value
return json.dumps(as_dict)
def string_to_my_app_settings(s: str) -> MyAppSettings:
r = MyAppSettings()
try:
as_dict = json.loads(s)
r.motto = hello_imgui.input_text_data_from_dict(as_dict["motto"])
r.value = as_dict["value"]
except Exception as e:
hello_imgui.log(hello_imgui.LogLevel.error, f"Error while loading user settings: {e}")
return r
def load_my_app_settings(app_state: AppState):
"""
Note: load_my_app_settings() and save_my_app_settings() will be called in the callbacks `post_init` & `before_exit`
runner_params.callbacks.post_init = lambda: load_user_settings(app_state)
runner_params.callbacks.before_exit = lambda: save_user_settings(app_state)
"""
app_state.my_app_settings = string_to_my_app_settings(
hello_imgui.load_user_pref("MyAppSettings")
)
def save_my_app_settings(app_state: AppState):
hello_imgui.save_user_pref(
"MyAppSettings", my_app_settings_to_string(app_state.my_app_settings)
)
##########################################################################
# Gui functions used in this demo
##########################################################################
@immapp.static(last_hide_time=1)
def demo_hide_window(app_state: AppState):
# Display a button that will hide the application window
imgui.push_font(app_state.title_font)
imgui.text("Hide app window")
imgui.pop_font()
if imgui.button("Hide"):
demo_hide_window.last_hide_time = time.time()
hello_imgui.get_runner_params().app_window_params.hidden = True
if imgui.is_item_hovered():
imgui.set_tooltip("By clicking this button, you can hide the window for 3 seconds.")
if demo_hide_window.last_hide_time > 0.0:
now = time.time()
if now - demo_hide_window.last_hide_time > 3.0:
demo_hide_window.last_hide_time = -1.0
hello_imgui.get_runner_params().app_window_params.hidden = False
# Display a button that will add another dockable window during execution
def demo_show_additional_window(app_state: AppState):
# In order to add a dockable window during execution, you should use
# hello_imgui.add_dockable_window()
# Note: you should not modify manually the content of runnerParams.docking_params.dockable_windows
# (since HelloImGui is constantly looping on it)
imgui.push_font(app_state.title_font)
imgui.text("Dynamically add window")
imgui.pop_font()
window_name = "Additional Window"
if imgui.button("Show additional window"):
additional_window = hello_imgui.DockableWindow()
additional_window.label = window_name
additional_window.include_in_view_menu = False # this window is not shown in the view menu,
additional_window.remember_is_visible = False # its visibility is not saved in the settings file,
additional_window.dock_space_name = "MiscSpace" # when shown, it will appear in MiscSpace.
additional_window.gui_function = lambda: imgui.text("This is the additional window")
hello_imgui.add_dockable_window(
additional_window,
force_dockspace=False # means that the window will be docked to the last space it was docked to
# i.e. dock_space_name is ignored if the user previously moved the window to another space
)
imgui.set_item_tooltip("By clicking this button, you can show an additional window")
if imgui.button("Remove additional window"):
hello_imgui.remove_dockable_window(window_name)
imgui.set_item_tooltip("By clicking this button, you can remove the additional window")
def demo_basic_widgets(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Basic widgets demo")
imgui.pop_font()
imgui.begin_group()
# Edit a float using a slider from 0.0 to 1.0
changed, app_state.f = imgui.slider_float("float", app_state.f, 0.0, 1.0)
if changed:
hello_imgui.log(
hello_imgui.LogLevel.warning, f"state.f was changed to {app_state.f}"
)
# Buttons return true when clicked (most widgets return true when edited/activated)
if imgui.button("Button"):
app_state.counter += 1
hello_imgui.log(hello_imgui.LogLevel.info, "Button was pressed")
imgui.same_line()
imgui.text(f"counter = {app_state.counter}")
imgui.end_group()
if imgui.is_item_hovered():
imgui.set_tooltip("These widgets will interact with the log window")
def demo_user_settings(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("User settings")
imgui.pop_font()
imgui.begin_group()
imgui.set_next_item_width(hello_imgui.em_size(7.0))
_, app_state.my_app_settings.value = imgui.slider_int(
"Value", app_state.my_app_settings.value, 0, 100
)
_ = hello_imgui.input_text_resizable("Motto", app_state.my_app_settings.motto)
imgui.text("(this text widget is resizable)")
imgui.end_group()
if imgui.is_item_hovered():
imgui.set_tooltip("The values below are stored in the application settings ini file and restored at startup")
def demo_rocket(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Rocket demo")
imgui.pop_font()
imgui.begin_group()
if app_state.rocket_state == RocketState.Init:
if imgui.button(f"{icons_fontawesome_6.ICON_FA_ROCKET} Launch rocket"):
app_state.rocket_launch_time = time.time()
app_state.rocket_state = RocketState.Preparing
hello_imgui.log(hello_imgui.LogLevel.warning, "Rocket is being prepared")
elif app_state.rocket_state == RocketState.Preparing:
imgui.text("Please Wait")
app_state.rocket_progress = (time.time() - app_state.rocket_launch_time) / 3.0
if app_state.rocket_progress >= 1.0:
app_state.rocket_state = RocketState.Launched
hello_imgui.log(hello_imgui.LogLevel.warning, "Rocket was launched")
elif app_state.rocket_state == RocketState.Launched:
imgui.text(f"{icons_fontawesome_6.ICON_FA_ROCKET} Rocket launched")
if imgui.button("Reset Rocket"):
app_state.rocket_state = RocketState.Init
app_state.rocket_progress = 0.0
imgui.end_group()
if imgui.is_item_hovered():
imgui.set_tooltip("Look at the status bar after clicking")
def demo_docking_flags(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Main dock space node flags")
imgui.pop_font()
imgui.text_wrapped(
"""
This will edit the ImGuiDockNodeFlags for "MainDockSpace".
Most flags are inherited by children dock spaces.
"""
)
class DockFlagWithInfo:
def __init__(self, flag, label, tip):
self.flag = flag
self.label = label
self.tip = tip
all_flags = [
DockFlagWithInfo(
imgui.DockNodeFlags_.no_docking_split,
"NoSplit",
"prevent Dock Nodes from being split",
),
DockFlagWithInfo(
imgui.DockNodeFlags_.no_resize,
"NoResize",
"prevent Dock Nodes from being resized",
),
DockFlagWithInfo(
imgui.DockNodeFlags_.auto_hide_tab_bar,
"AutoHideTabBar",
"show tab bar only if multiple windows\n"
+ 'You will need to restore the layout after changing (Menu "View/Restore Layout")',
),
DockFlagWithInfo(
imgui.DockNodeFlags_.no_docking_over_central_node,
"NoDockingInCentralNode",
"prevent docking in central node\n(only works with the main dock space)",
),
# DockFlagWithInfo(imgui.DockNodeFlags_.passthru_central_node, "PassthruCentralNode", "advanced"),
]
main_dock_space_node_flags = (
hello_imgui.get_runner_params().docking_params.main_dock_space_node_flags
)
for flag_with_info in all_flags:
_, main_dock_space_node_flags = imgui.checkbox_flags(
flag_with_info.label, main_dock_space_node_flags, flag_with_info.flag
)
if imgui.is_item_hovered():
imgui.set_tooltip("%s" % flag_with_info.tip)
hello_imgui.get_runner_params().docking_params.main_dock_space_node_flags = (
main_dock_space_node_flags
)
def gui_window_layout_customization(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Switch between layouts")
imgui.pop_font()
imgui.text('with the menu "View/Layouts"')
if imgui.is_item_hovered():
imgui.set_tooltip(
"Each layout remembers separately the modifications applied by the user, \n"
+ "and the selected layout is restored at startup"
)
imgui.separator()
imgui.push_font(app_state.title_font)
imgui.text("Change the theme")
imgui.pop_font()
imgui.text('with the menu "View/Theme"')
if imgui.is_item_hovered():
imgui.set_tooltip("The selected theme is remembered and restored at startup")
imgui.separator()
demo_docking_flags(app_state)
imgui.separator()
def gui_window_alternative_theme(app_state: AppState):
# Since this window applies a theme, We need to call "imgui.begin" ourselves so
# that we can apply the theme before opening the window.
#
# In order to obtain this, we applied the following option to the window
# that displays this Gui:
# alternative_theme_window.call_begin_end = False
# emulate C/C++ static variable: we will store some static variables
# as attributes of the function
statics = gui_window_alternative_theme
# Apply the theme before opening the window
tweaked_theme = hello_imgui.ImGuiTweakedTheme()
tweaked_theme.theme = hello_imgui.ImGuiTheme_.white_is_white
tweaked_theme.tweaks.rounding = 0.0
hello_imgui.push_tweaked_theme(tweaked_theme)
# Open the window
window_opened = imgui.begin("Alternative Theme")
if window_opened:
# Display some widgets
imgui.push_font(app_state.title_font)
imgui.text("Alternative Theme")
imgui.pop_font()
imgui.text("This window uses a different theme")
imgui.set_item_tooltip("""
tweaked_theme = hello_imgui.ImGuiTheme.ImGuiTweakedTheme()
tweaked_theme.theme = hello_imgui.ImGuiTheme_.white_is_white.value
tweaked_theme.tweaks.rounding = 0.0
hello_imgui.apply_tweaked_theme(tweaked_theme)
"""
)
if imgui.collapsing_header("Basic Widgets", imgui.TreeNodeFlags_.default_open.value):
if not hasattr(statics, "checked"):
statics.checked = True
_, statics.checked = imgui.checkbox("Checkbox", statics.checked)
if imgui.button("Button"):
hello_imgui.log(hello_imgui.LogLevel.info, "Button was pressed")
imgui.set_item_tooltip("This is a button")
if not hasattr(statics, "radio"):
statics.radio = 0
if imgui.radio_button("Radio 1", statics.radio == 0):
statics.radio = 0
imgui.same_line()
if imgui.radio_button("Radio 2", statics.radio == 1):
statics.radio = 1
imgui.same_line()
if imgui.radio_button("Radio 3", statics.radio == 2):
statics.radio = 2
# Haiku
# Display a image of the haiku below with Japanese characters
# with an informative tooltip
haiku_image_height = hello_imgui.em_size(5.0)
hello_imgui.image_from_asset("images/haiku.png", (0.0, haiku_image_height))
imgui.set_item_tooltip("""
Extract from Wikipedia
-------------------------------------------------------------------------------
In early 1686, Bashō composed one of his best-remembered haiku:
furu ike ya / kawazu tobikomu / mizu no oto
an ancient pond / a frog jumps in / the splash of water
This poem became instantly famous.
-------------------------------------------------------------------------------
This haiku is here rendered as an image, mainly to preserve space,
because adding a Japanese font to the project would enlarge its size.
Handling Japanese font is of course possible within ImGui / Hello ImGui!
""")
# Display the haiku text as an InputTextMultiline
if not hasattr(statics, "poem"):
statics.poem = (
" Old Pond\n"
" Frog Leaps In\n"
" Water's Sound\n"
"\n"
" Matsuo Bashō - 1686"
)
_, statics.poem = imgui.input_text_multiline("##Poem", statics.poem, hello_imgui.em_to_vec2(15.0, 5.5))
# a popup with a modal window
if imgui.button("Open Modal"):
imgui.open_popup("MyModal")
popup_opened, _ = imgui.begin_popup_modal("MyModal", None, imgui.WindowFlags_.always_auto_resize.value)
if popup_opened:
imgui.text("This is a modal window")
if imgui.button("Close"):
imgui.close_current_popup()
imgui.end_popup()
if not hasattr(statics, "text"):
statics.text = "Hello, world!"
_, statics.text = imgui.input_text("Input text", statics.text)
if imgui.tree_node("Text Display"):
imgui.text("Hello, world!")
imgui.text_colored((1.0, 0.5, 0.5, 1.0), "Some text")
imgui.text_disabled("Disabled text")
imgui.text_wrapped("This is a long text that will be wrapped in the window")
imgui.tree_pop()
# Close the window
imgui.end()
# Restore the theme
hello_imgui.pop_tweaked_theme()
def demo_assets(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Image From Assets")
imgui.pop_font()
hello_imgui.begin_group_column()
imgui.dummy(hello_imgui.em_to_vec2(0.0, 0.45))
imgui.text("Hello")
hello_imgui.end_group_column()
hello_imgui.image_from_asset("images/world.png", hello_imgui.em_to_vec2(2.5, 2.5))
def demo_fonts(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Fonts - " + icons_fontawesome_6.ICON_FA_ROCKET)
imgui.pop_font()
imgui.text_wrapped("Mix icons " + icons_fontawesome_6.ICON_FA_FACE_SMILE + " and text " + icons_fontawesome_6.ICON_FA_ROCKET)
if imgui.is_item_hovered():
imgui.set_tooltip("Example with Font Awesome Icons")
imgui.text("Emojis")
with imgui_ctx.begin_group():
imgui.push_font(app_state.emoji_font)
imgui.text("✌❤🌴🚀")
imgui.pop_font()
if imgui.is_item_hovered():
imgui.set_tooltip("Example with NotoEmoji font")
imgui.text("Colored Fonts")
imgui.push_font(app_state.color_font)
imgui.text("COLOR!")
imgui.pop_font()
if imgui.is_item_hovered():
imgui.set_tooltip("Example with Playbox-FREE.otf font")
def demo_themes(app_state: AppState):
imgui.push_font(app_state.title_font)
imgui.text("Themes")
imgui.pop_font()
tweaked_theme = hello_imgui.get_runner_params().imgui_window_params.tweaked_theme
imgui.begin_group()
button_size = hello_imgui.em_to_vec2(7.0, 0.0)
if imgui.button("Cherry", button_size):
tweaked_theme.theme = hello_imgui.ImGuiTheme_.cherry
hello_imgui.apply_tweaked_theme(tweaked_theme)
if imgui.button("DarculaDarker", button_size):
tweaked_theme.theme = hello_imgui.ImGuiTheme_.darcula_darker
hello_imgui.apply_tweaked_theme(tweaked_theme)
imgui.end_group()
if imgui.is_item_hovered():
imgui.set_tooltip(
"There are lots of other themes: look at the menu View/Theme\n"
"The selected theme is remembered and restored at startup"
)
def gui_window_demo_features(app_state: AppState):
demo_fonts(app_state)
imgui.separator()
demo_assets(app_state)
imgui.separator()
demo_basic_widgets(app_state)
imgui.separator()
demo_rocket(app_state)
imgui.separator()
demo_user_settings(app_state)
imgui.separator()
demo_hide_window(app_state)
imgui.separator()
demo_show_additional_window(app_state)
imgui.separator()
demo_themes(app_state)
imgui.separator()
def status_bar_gui(app_state: AppState):
if app_state.rocket_state == RocketState.Preparing:
imgui.text("Rocket completion: ")
imgui.same_line()
imgui.progress_bar(app_state.rocket_progress, hello_imgui.em_to_vec2(7.0, 1.0)) # type: ignore
def show_menu_gui(runner_params: hello_imgui.RunnerParams):
hello_imgui.show_app_menu(runner_params)
hello_imgui.show_view_menu(runner_params)
if imgui.begin_menu("My Menu"):
clicked, _ = imgui.menu_item("Test me", "", False)
if clicked:
hello_imgui.log(hello_imgui.LogLevel.warning, "It works")
imgui.end_menu()
def show_app_menu_items():
clicked, _ = imgui.menu_item("A Custom app menu item", "", False)
if clicked:
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on A Custom app menu item")
def show_top_toolbar(app_state: AppState):
imgui.push_font(app_state.large_icon_font)
if imgui.button(icons_fontawesome_6.ICON_FA_POWER_OFF):
hello_imgui.get_runner_params().app_shall_exit = True
imgui.same_line(imgui.get_window_width() - hello_imgui.em_size(7.0))
if imgui.button(icons_fontawesome_6.ICON_FA_HOUSE):
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on Home in the top toolbar")
imgui.same_line()
if imgui.button(icons_fontawesome_6.ICON_FA_FLOPPY_DISK):
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on Save in the top toolbar")
imgui.same_line()
if imgui.button(icons_fontawesome_6.ICON_FA_ADDRESS_BOOK):
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on Address Book in the top toolbar")
imgui.same_line(imgui.get_window_width() - hello_imgui.em_size(2.0))
imgui.text(icons_fontawesome_6.ICON_FA_BATTERY_THREE_QUARTERS)
imgui.pop_font()
def show_right_toolbar(app_state: AppState):
imgui.push_font(app_state.large_icon_font)
if imgui.button(icons_fontawesome_6.ICON_FA_CIRCLE_ARROW_LEFT):
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on Circle left in the right toolbar")
if imgui.button(icons_fontawesome_6.ICON_FA_CIRCLE_ARROW_RIGHT):
hello_imgui.log(hello_imgui.LogLevel.info, "Clicked on Circle right in the right toolbar")
imgui.pop_font()
##########################################################################
# Docking Layouts and Docking windows
##########################################################################
#
# 1. Define the Docking splits (two versions are available)
#
def create_default_docking_splits() -> List[hello_imgui.DockingSplit]:
# Define the default docking splits,
# i.e. the way the screen space is split in different target zones for the dockable windows
# We want to split "MainDockSpace" (which is provided automatically) into three zones, like this:
#
# ___________________________________________
# | | |
# | Command| |
# | Space | MainDockSpace |
# |------- | |
# | |--------------------------------|
# | | CommandSpace2 |
# -------------------------------------------
# | MiscSpace |
# -------------------------------------------
#
# Uncomment the next line if you want to always start with this layout.
# Otherwise, modifications to the layout applied by the user layout will be remembered.
# runner_params.docking_params.layout_condition = hello_imgui.DockingLayoutCondition.ApplicationStart
# Then, add a space named "MiscSpace" whose height is 25% of the app height.
# This will split the preexisting default dockspace "MainDockSpace" in two parts.
split_main_misc = hello_imgui.DockingSplit()
split_main_misc.initial_dock = "MainDockSpace"
split_main_misc.new_dock = "MiscSpace"
split_main_misc.direction = imgui.Dir.down
split_main_misc.ratio = 0.25
# Then, add a space to the left which occupies a column whose width is 25% of the app width
split_main_command = hello_imgui.DockingSplit()
split_main_command.initial_dock = "MainDockSpace"
split_main_command.new_dock = "CommandSpace"
split_main_command.direction = imgui.Dir.left
split_main_command.ratio = 0.25
# Then, add CommandSpace2 below MainDockSpace
split_main_command2 = hello_imgui.DockingSplit()
split_main_command2.initial_dock = "MainDockSpace"
split_main_command2.new_dock = "CommandSpace2"
split_main_command2.direction = imgui.Dir.down
split_main_command2.ratio = 0.5
splits = [split_main_misc, split_main_command, split_main_command2]
return splits
def create_alternative_docking_splits() -> List[hello_imgui.DockingSplit]:
# Define alternative docking splits for the "Alternative Layout"
# ___________________________________________
# | | |
# | Misc | |
# | Space | MainDockSpace |
# | | |
# -------------------------------------------
# | | |
# | | Command |
# | CommandSpace | Space2 |
# -------------------------------------------
split_main_command = hello_imgui.DockingSplit()
split_main_command.initial_dock = "MainDockSpace"
split_main_command.new_dock = "CommandSpace"
split_main_command.direction = imgui.Dir.down
split_main_command.ratio = 0.5
split_main_command2 = hello_imgui.DockingSplit()
split_main_command2.initial_dock = "CommandSpace"
split_main_command2.new_dock = "CommandSpace2"
split_main_command2.direction = imgui.Dir.right
split_main_command2.ratio = 0.4
split_main_misc = hello_imgui.DockingSplit()
split_main_misc.initial_dock = "MainDockSpace"
split_main_misc.new_dock = "MiscSpace"
split_main_misc.direction = imgui.Dir.left
split_main_misc.ratio = 0.5
splits = [split_main_command, split_main_command2, split_main_misc]
return splits
#
# 2. Define the Dockable windows
#
def create_dockable_windows(app_state: AppState) -> List[hello_imgui.DockableWindow]:
# A features demo window named "FeaturesDemo" will be placed in "CommandSpace".
# Its Gui is provided by "gui_window_demo_features"
features_demo_window = hello_imgui.DockableWindow()
features_demo_window.label = "Features Demo"
features_demo_window.dock_space_name = "CommandSpace"
features_demo_window.gui_function = lambda: gui_window_demo_features(app_state)
# A layout customization window will be placed in "MainDockSpace".
# Its Gui is provided by "gui_window_layout_customization"
layout_customization_window = hello_imgui.DockableWindow()
layout_customization_window.label = "Layout customization"
layout_customization_window.dock_space_name = "MainDockSpace"
layout_customization_window.gui_function = lambda: gui_window_layout_customization(app_state)
# A Log window named "Logs" will be placed in "MiscSpace". It uses the HelloImGui logger gui
logs_window = hello_imgui.DockableWindow()
logs_window.label = "Logs"
logs_window.dock_space_name = "MiscSpace"
logs_window.gui_function = hello_imgui.log_gui
# A Window named "Dear ImGui Demo" will be placed in "MainDockSpace"
dear_imgui_demo_window = hello_imgui.DockableWindow()
dear_imgui_demo_window.label = "Dear ImGui Demo"
dear_imgui_demo_window.dock_space_name = "MainDockSpace"
dear_imgui_demo_window.imgui_window_flags = imgui.WindowFlags_.menu_bar.value
dear_imgui_demo_window.gui_function = imgui.show_demo_window # type: ignore
# alternativeThemeWindow
alternative_theme_window = hello_imgui.DockableWindow()
# Since this window applies a theme, We need to call "imgui.begin" ourselves so
# that we can apply the theme before opening the window.
alternative_theme_window.call_begin_end = False
alternative_theme_window.label = "Alternative Theme"
alternative_theme_window.dock_space_name = "CommandSpace2"
alternative_theme_window.gui_function = lambda: gui_window_alternative_theme(app_state)
dockable_windows = [
features_demo_window,
layout_customization_window,
logs_window,
dear_imgui_demo_window,
alternative_theme_window,
]
return dockable_windows
#
# 3. Define the layouts:
# A layout is stored inside DockingParams, and stores the splits + the dockable windows.
# Here, we provide the default layout, and two alternative layouts.
def create_default_layout(app_state: AppState) -> hello_imgui.DockingParams:
docking_params = hello_imgui.DockingParams()
# By default, the layout name is already "Default"
# docking_params.layout_name = "Default"
docking_params.docking_splits = create_default_docking_splits()
docking_params.dockable_windows = create_dockable_windows(app_state)
return docking_params
def create_alternative_layouts(app_state: AppState) -> List[hello_imgui.DockingParams]:
alternative_layout = hello_imgui.DockingParams()
alternative_layout.layout_name = "Alternative Layout"
alternative_layout.docking_splits = create_alternative_docking_splits()
alternative_layout.dockable_windows = create_dockable_windows(app_state)
tabs_layout = hello_imgui.DockingParams()
tabs_layout.layout_name = "Tabs Layout"
tabs_layout.dockable_windows = create_dockable_windows(app_state)
# Force all windows to be presented in the MainDockSpace
for window in tabs_layout.dockable_windows:
window.dock_space_name = "MainDockSpace"
# In "Tabs Layout", no split is created
tabs_layout.docking_splits = []
return [alternative_layout, tabs_layout]
##########################################################################
# Define the app initial theme
##########################################################################
def setup_my_theme():
"""Example of theme customization at App startup
This function is called in the callback `setup_imgui_style` in order to apply a custom theme:
runner_params.callbacks.setup_imgui_style = setup_my_theme()
"""
# Apply default style
hello_imgui.imgui_default_settings.setup_default_imgui_style()
# Create a tweaked theme
tweaked_theme = hello_imgui.ImGuiTweakedTheme()
tweaked_theme.theme = hello_imgui.ImGuiTheme_.material_flat
tweaked_theme.tweaks.rounding = 10.0
# Apply the tweaked theme
hello_imgui.apply_tweaked_theme(tweaked_theme) # Note: you can also push/pop the theme in order to apply it only to a specific part of the Gui: hello_imgui.push_tweaked_theme(tweaked_theme) / hello_imgui.pop_tweaked_theme()
# Then apply further modifications to ImGui style
imgui.get_style().item_spacing = ImVec2(6, 4) # Reduce spacing between items ((8, 4) by default)
imgui.get_style().set_color_(imgui.Col_.text.value, (0.8, 0.8, 0.85, 1.0)) # Change text color
##########################################################################
# main(): here, we simply fill RunnerParams, then run the application
##########################################################################
def main():
# By default, an assets folder is installed via pip inside site-packages/lg_imgui_bundle/assets
# and provides two fonts (fonts/DroidSans.ttf and fonts/fontawesome-webfont.ttf)
# If you need to add more assets, make a copy of this assets folder and add your own files,
# and call set_assets_folder
hello_imgui.set_assets_folder(demo_utils.demos_assets_folder())
#
# Part 1: Define the application state, fill the status and menu bars, and load additional font
#
# Our application state
app_state = AppState()
# Hello ImGui params (they hold the settings as well as the Gui callbacks)
runner_params = hello_imgui.RunnerParams()
runner_params.app_window_params.window_title = "Docking Demo"
runner_params.imgui_window_params.menu_app_title = "Docking Demo"
runner_params.app_window_params.window_geometry.size = (1000, 900)
runner_params.app_window_params.restore_previous_geometry = True
runner_params.app_window_params.borderless = True
runner_params.app_window_params.borderless_movable = True
runner_params.app_window_params.borderless_resizable = True
runner_params.app_window_params.borderless_closable = True
# Set LoadAdditionalFonts callback
runner_params.callbacks.load_additional_fonts = lambda: load_fonts(app_state)
#
# Status bar
#
# We use the default status bar of Hello ImGui
runner_params.imgui_window_params.show_status_bar = True
# Add custom widgets in the status bar
runner_params.callbacks.show_status = lambda: status_bar_gui(app_state)
# uncomment next line in order to hide the FPS in the status bar
# runner_params.im_gui_window_params.show_status_fps = False
#
# Menu bar
#
# Here, we fully customize the menu bar:
# by setting `show_menu_bar` to True, and `show_menu_app` and `show_menu_view` to False,
# HelloImGui will display an empty menu bar, which we can fill with our own menu items via the callback `show_menus`
runner_params.imgui_window_params.show_menu_bar = True
runner_params.imgui_window_params.show_menu_app = False
runner_params.imgui_window_params.show_menu_view = False
# Inside `show_menus`, we can call `hello_imgui.show_view_menu` and `hello_imgui.show_app_menu` if desired
runner_params.callbacks.show_menus = lambda: show_menu_gui(runner_params)
# Optional: add items to Hello ImGui default App menu
runner_params.callbacks.show_app_menu_items = show_app_menu_items
#
# Top and bottom toolbars
#
# toolbar options
edge_toolbar_options = hello_imgui.EdgeToolbarOptions()
edge_toolbar_options.size_em = 2.5
edge_toolbar_options.window_bg = ImVec4(0.8, 0.8, 0.8, 0.35)
# top toolbar
runner_params.callbacks.add_edge_toolbar(
hello_imgui.EdgeToolbarType.top,
lambda: show_top_toolbar(app_state),
edge_toolbar_options,
)
# right toolbar
edge_toolbar_options.window_bg.w = 0.4
runner_params.callbacks.add_edge_toolbar(
hello_imgui.EdgeToolbarType.right,
lambda: show_right_toolbar(app_state),
edge_toolbar_options,
)
#
# Load user settings at callbacks `post_init` and save them at `before_exit`
#
runner_params.callbacks.post_init = lambda: load_my_app_settings(app_state)
runner_params.callbacks.before_exit = lambda: save_my_app_settings(app_state)
# Change style
runner_params.callbacks.setup_imgui_style = setup_my_theme
#
# Part 2: Define the application layout and windows
#
# First, tell HelloImGui that we want full screen dock space (this will create "MainDockSpace")
runner_params.imgui_window_params.default_imgui_window_type = (
hello_imgui.DefaultImGuiWindowType.provide_full_screen_dock_space
)
# In this demo, we also demonstrate multiple viewports: you can drag windows outside
# out the main window in order to put their content into new native windows
runner_params.imgui_window_params.enable_viewports = True
# Set the default layout (this contains the default DockingSplits and DockableWindows)
runner_params.docking_params = create_default_layout(app_state)
# Add alternative layouts
runner_params.alternative_docking_layouts = create_alternative_layouts(app_state)
#
# Part 3: Where to save the app settings
#
# tag::app_settings[]
# By default, HelloImGui will save the settings in the current folder.
# This is convenient when developing, but not so much when deploying the app.
# You can tell HelloImGui to save the settings in a specific folder: choose between
# current_folder
# app_user_config_folder
# app_executable_folder
# home_folder
# temp_folder
# documents_folder
#
# Note: app_user_config_folder is:
# AppData under Windows (Example: C:\Users\[Username]\AppData\Roaming)
# ~/.config under Linux
# "~/Library/Application Support" under macOS or iOS
runner_params.ini_folder_type = hello_imgui.IniFolderType.app_user_config_folder
# runnerParams.ini_filename: this will be the name of the ini file in which the settings
# will be stored.
# In this example, the subdirectory Docking_Demo will be created under the folder defined
# by runnerParams.ini_folder_type.
#
# Note: if ini_filename is left empty, the name of the ini file will be derived
# from app_window_params.window_title
runner_params.ini_filename = "Docking_Demo/Docking_demo.ini"
# end::app_settings[]
#
# Part 4: Run the app
#
hello_imgui.run(runner_params)
if __name__ == "__main__":
main()