diff --git a/development/.gitignore b/development/.gitignore
new file mode 100644
index 0000000..21983e8
--- /dev/null
+++ b/development/.gitignore
@@ -0,0 +1 @@
+./dev-proxy/proxy-data
diff --git a/development/README.md b/development/README.md
new file mode 100644
index 0000000..65cd7d1
--- /dev/null
+++ b/development/README.md
@@ -0,0 +1,39 @@
+# Development Build
+
+> [!NOTE]
+> This setup is only for testing purposes.
+> It is unsafe to use as a production build.
+
+## Prerequisits
+
+1. Check if `docker` & `docker compose` are installed correctly
+2. Open 3 Terminal Windows (Or 2 depends on)
+3. Change the ip in `velocity.toml` (Line 75 & 76) to your local ip (This gets reworked in the Future)
+
+## To Do
+- [ ] Build system for the whole dev stack
+- [ ] Networking between Containers
+
+## Handling the stack
+
+1. Start Dev Proxy
+
+```bash
+docker compose -f dev-proxy/proxy-compose.yml up
+```
+
+2. Start Dev Fallback
+
+```bash
+docker compose -f fallback-compose.yml up
+```
+
+3. Start Dev Main
+
+```bash
+docker compose -f main-compose.yml up
+```
+
+4. Start Minecraft with Version 1.21.1 (Fabric highly preferred)
+5. Add Server -> Server Address -> `localhost`
+6. Connect
diff --git a/development/dev-proxy/dev-server.png b/development/dev-proxy/dev-server.png
new file mode 100644
index 0000000..245ee50
Binary files /dev/null and b/development/dev-proxy/dev-server.png differ
diff --git a/development/dev-proxy/proxy-compose.yml b/development/dev-proxy/proxy-compose.yml
new file mode 100644
index 0000000..e1d9b28
--- /dev/null
+++ b/development/dev-proxy/proxy-compose.yml
@@ -0,0 +1,16 @@
+services:
+ proxy:
+ container_name: dev_proxy
+ image: itzg/mc-proxy
+ environment:
+ TYPE: VELOCITY
+ DEBUG: true
+ VELOCITY_VERSION: latest
+ VELOCITY_BUILD_ID: 450
+ volumes:
+ - ./dev-server.png:/server/server-icon.png
+ - ./velocity.toml:/config/velocity.toml
+ - ../../proxy/velocity/forwarding.secret:/config/forwarding.secret:ro
+ - ./proxy-data:/server
+ ports:
+ - 25565:25565
diff --git a/development/dev-proxy/velocity.toml b/development/dev-proxy/velocity.toml
new file mode 100644
index 0000000..04cfc8f
--- /dev/null
+++ b/development/dev-proxy/velocity.toml
@@ -0,0 +1,159 @@
+# Config version. Do not change this
+config-version = "2.7"
+
+# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.
+bind = "0.0.0.0:25565"
+
+# What should be the MOTD? This gets displayed when the player adds your server to
+# their server list. Only MiniMessage format is accepted.
+motd = "Garde StudiosDEVELOPMENT BUILD"
+
+# What should we display for the maximum number of players? (Velocity does not support a cap
+# on the number of players online.)
+show-max-players = 5
+
+# Should we authenticate players with Mojang? By default, this is on.
+online-mode = true
+
+# Should the proxy enforce the new public key security standard? By default, this is on.
+force-key-authentication = true
+
+# If client's ISP/AS sent from this proxy is different from the one from Mojang's
+# authentication server, the player is kicked. This disallows some VPN and proxy
+# connections but is a weak form of protection.
+prevent-client-proxy-connections = false
+
+# Should we forward IP addresses and other data to backend servers?
+# Available options:
+# - "none": No forwarding will be done. All players will appear to be connecting
+# from the proxy and will have offline-mode UUIDs.
+# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
+# if you run servers using Minecraft 1.12 or lower.
+# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
+# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
+# unable to implement network level firewalling (on a shared host).
+# - "modern": Forward player IPs and UUIDs as part of the login process using
+# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
+player-info-forwarding-mode = "modern"
+
+# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
+# The file is expected to be UTF-8 encoded and not empty.
+forwarding-secret-file = "forwarding.secret"
+
+# Announce whether or not your server supports Forge. If you run a modded server, we
+# suggest turning this on.
+#
+# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
+# instead for a nicer display in the server list.
+announce-forge = false
+
+# If enabled (default is false) and the proxy is in online mode, Velocity will kick
+# any existing player who is online if a duplicate connection attempt is made.
+kick-existing-players = false
+
+# Should Velocity pass server list ping requests to a backend server?
+# Available options:
+# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
+# will determine the initial server list ping response.
+# - "mods": Passes only the mod list from your backend server into the response.
+# The first server in your try list (or forced host) with a mod list will be
+# used. If no backend servers can be contacted, Velocity won't display any
+# mod information.
+# - "description": Uses the description and mod list from the backend server. The first
+# server in the try (or forced host) list that responds is used for the
+# description and mod list.
+# - "all": Uses the backend server's response as the proxy response. The Velocity
+# configuration is used if no servers could be contacted.
+ping-passthrough = "DISABLED"
+
+# If not enabled (default is true) player IP addresses will be replaced by in logs
+enable-player-address-logging = true
+
+[servers]
+# Configure your servers here. Each key represents the server's name, and the value
+# represents the IP address of the server to connect to.
+main = "192.168.2.40:30000"
+fallback = "192.168.2.40:30001"
+
+
+# In what order we should try servers when a player logs in or is kicked from a server.
+try = [
+ "main",
+ "fallback"
+]
+
+[forced-hosts]
+# Configure your forced hosts here.
+"cloud.cyperpunk.de" = [
+ "main"
+]
+
+"garde-studios.de" = [
+ "fallback"
+]
+
+
+[advanced]
+# How large a Minecraft packet has to be before we compress it. Setting this to zero will
+# compress all packets, and setting it to -1 will disable compression entirely.
+compression-threshold = 256
+
+# How much compression should be done (from 0-9). The default is -1, which uses the
+# default level of 6.
+compression-level = -1
+
+# How fast (in milliseconds) are clients allowed to connect after the last connection? By
+# default, this is three seconds. Disable this by setting this to 0.
+login-ratelimit = 3000
+
+# Specify a custom timeout for connection timeouts here. The default is five seconds.
+connection-timeout = 5000
+
+# Specify a read timeout for connections here. The default is 30 seconds.
+read-timeout = 30000
+
+# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
+# don't enable it.
+haproxy-protocol = false
+
+# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
+tcp-fast-open = false
+
+# Enables BungeeCord plugin messaging channel support on Velocity.
+bungee-plugin-message-channel = true
+
+# Shows ping requests to the proxy from clients.
+show-ping-requests = false
+
+# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
+# loses connection to the server without an explicit disconnect message by attempting to fall the
+# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
+# can disable this setting to use the BungeeCord behavior.
+failover-on-unexpected-server-disconnect = true
+
+# Declares the proxy commands to 1.13+ clients.
+announce-proxy-commands = true
+
+# Enables the logging of commands
+log-command-executions = true
+
+# Enables logging of player connections when connecting to the proxy, switching servers
+# and disconnecting from the proxy.
+log-player-connections = true
+
+# Allows players transferred from other hosts via the
+# Transfer packet (Minecraft 1.20.5) to be received.
+accepts-transfers = false
+
+[query]
+# Whether to enable responding to GameSpy 4 query responses or not.
+enabled = true
+
+# If query is enabled, on what port should the query protocol listen on?
+port = 25565
+
+# This is the map name that is reported to the query services.
+map = "Mappie"
+
+# Whether plugins should be shown in query response by default or not
+show-plugins = false
diff --git a/development/fallback-compose.yml b/development/fallback-compose.yml
new file mode 100644
index 0000000..23d31a3
--- /dev/null
+++ b/development/fallback-compose.yml
@@ -0,0 +1,54 @@
+services:
+ fallback:
+ image: itzg/minecraft-server
+ container_name: dev_fallback
+ restart: always
+ environment:
+ # What Server
+ EULA: "true"
+ TYPE: FABRIC
+ VERSION: 1.21.1
+ SERVER_NAME: uno
+ ONLINE_MODE: false
+ TZ: Europe/Berlin
+
+ # Server Properties
+ OVERRIDE_SERVER_PROPERTIES: true
+ ENABLE_COMMAND_BLOCK: true
+ GAMEMODE: creative
+ FORCE_GAMEMODE: false
+
+ # RCON Setup
+ RCON_PASSWORD: garde-studios
+ BROADCAST_CONSOLE_TO_OPS: true
+ BROADCAST_RCON_TO_OPS: true
+
+ # Setup
+ FORCE_REDOWNLOAD: true
+ #MEMORY: 2G
+ INIT_MEMORY: 500M
+ MAX_MEMORY: 1G
+ USE_AIKAR_FLAGS: true
+
+ # World & Mod Data
+ WORLD: https://file.cyperpunk.de/filebrowser/api/public/dl/4FDwjgd8/lobby.zip
+ #SEED: 795488740
+ MODS_FILE: /extras/mods.txt
+ # Whitelisting Players
+ WHITELIST_FILE: /extras/whitelist.json
+ OVERRIDE_WHITELIST: true
+ ENFORCE_WHITELIST: false
+
+ # Operator Setup
+ OPS_FILE: /extras/ops.json
+ SYNC_SKIP_NEWER_IN_DESTINATION: false
+ ports:
+ - 30001:25565 # Connection Port
+ - 9101:9100 # unified Exporter
+ volumes:
+ - ../fallback/data:/data
+ - ../fallback/mods.txt:/extras/mods.txt:ro
+ - ../fallback/ops.json:/extras/ops.json:ro
+ - ../fallback/whitelist.json:/extras/whitelist.json:ro
+ - ../fallback/config:/config
+
diff --git a/development/main-compose.yml b/development/main-compose.yml
new file mode 100644
index 0000000..3ee7600
--- /dev/null
+++ b/development/main-compose.yml
@@ -0,0 +1,54 @@
+services:
+ dev_server:
+ image: itzg/minecraft-server
+ container_name: dev_server
+ restart: always
+ environment:
+ # What Server
+ EULA: "true"
+ TYPE: FABRIC
+ VERSION: 1.21.1
+ SERVER_NAME: dev
+ ONLINE_MODE: false
+ TZ: Europe/Berlin
+
+ # Server Properties
+ OVERRIDE_SERVER_PROPERTIES: true
+ ENABLE_COMMAND_BLOCK: true
+ GAMEMODE: creative
+ FORCE_GAMEMODE: false
+ LEVEL_TYPE: minecraft:large_biomes
+
+ # RCON Setup
+ RCON_PASSWORD: garde-studios
+ BROADCAST_CONSOLE_TO_OPS: true
+ BROADCAST_RCON_TO_OPS: true
+
+ # Setup
+ FORCE_REDOWNLOAD: true
+ INIT_MEMORY: 500M
+ MAX_MEMORY: 1G
+ USE_AIKAR_FLAGS: true
+
+ # World & Mod Data
+ #WORLD:
+ SEED: -2202949464251781243
+ MODS_FILE: /extras/mods.txt
+ # Whitelisting Players
+ WHITELIST_FILE: https://git.cyperpunk.de/Garde-Studios/Uno-MC/raw/branch/main/whitelist.json
+ OVERRIDE_WHITELIST: true
+ ENFORCE_WHITELIST: false
+
+ # Operator Setup
+ OPS_FILE: https://git.cyperpunk.de/Garde-Studios/Uno-MC/raw/branch/main/ops.json
+ SYNC_SKIP_NEWER_IN_DESTINATION: false
+ ports:
+ - 30000:25565 # Connection Port
+ - 31066:25575 # Rcon
+ - 8090:8080 # Squaremap
+ - 9100:9100 # unified Exporter
+ volumes:
+ - ../main/data:/data
+ - ../main/squaremap:/data/squaremap
+ - ../main/mods.txt:/extras/mods.txt:ro
+ - ../main/config:/config
diff --git a/main/.gitignore b/main/.gitignore
index 3af0ccb..170ea4a 100644
--- a/main/.gitignore
+++ b/main/.gitignore
@@ -1 +1,4 @@
/data
+/squaremap/data/
+/squaremap/locale/
+/squaremap/web/
diff --git a/main/compose.yml b/main/compose.yml
index e314caa..2f0a594 100644
--- a/main/compose.yml
+++ b/main/compose.yml
@@ -8,7 +8,7 @@ services:
EULA: "true"
TYPE: FABRIC
VERSION: 1.21.1
- SERVER_NAME: uno
+ SERVER_NAME: utopia
ONLINE_MODE: false
TZ: Europe/Berlin
diff --git a/main/mods.txt b/main/mods.txt
index 2f03a65..ff4adbf 100644
--- a/main/mods.txt
+++ b/main/mods.txt
@@ -2,7 +2,7 @@
https://cdn.modrinth.com/data/P7dR8mSH/versions/thGkUOxt/fabric-api-0.107.0%2B1.21.1.jar
# Cloth Config API
-https://cdn.modrinth.com/data/9s6osm5g/versions/7jtvrmVP/cloth-config-15.0.130-fabric.jar
+https://cdn.modrinth.com/data/9s6osm5g/versions/HpMb5wGb/cloth-config-15.0.140-fabric.jar
# Yungs API
https://cdn.modrinth.com/data/Ua7DFN59/versions/DeaIlZ9A/YungsApi-1.21.1-Fabric-5.1.3.jar