minecraft-docker-server/main/squaremap/web/js/addons/Ellipse.js

244 lines
7.8 KiB
JavaScript

/**
* Copyright 2014 JD Fergason
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// https://github.com/jdfergason/Leaflet.Ellipse
L.SVG.include ({
_updateEllipse: function (layer) {
var rx = layer._radiusX,
ry = layer._radiusY,
phi = layer._tiltDeg,
endPoint = layer._endPointParams;
var d = 'M' + endPoint.x0 + ',' + endPoint.y0 +
'A' + rx + ',' + ry + ',' + phi + ',' +
endPoint.largeArc + ',' + endPoint.sweep + ',' +
endPoint.x1 + ',' + endPoint.y1 + ' z';
this._setPath(layer, d);
}
});
L.Canvas.include ({
_updateEllipse: function (layer) {
if (layer._empty()) { return; }
var p = layer._point,
ctx = this._ctx,
r = layer._radiusX,
s = (layer._radiusY || r) / r;
// this breaks "preferCanvas: true"
//this._drawnLayers[layer._leaflet_id] = layer;
ctx.save();
ctx.translate(p.x, p.y);
if (layer._tilt !== 0) {
ctx.rotate( layer._tilt );
}
if (s !== 1) {
ctx.scale(1, s);
}
ctx.beginPath();
ctx.arc(0, 0, r, 0, Math.PI * 2);
ctx.restore();
this._fillStroke(ctx, layer);
},
});
L.Ellipse = L.Path.extend({
options: {
fill: true,
startAngle: 0,
endAngle: 359.9
},
initialize: function (latlng, radii, tilt, options) {
L.setOptions(this, options);
this._latlng = L.latLng(latlng);
if (tilt) {
this._tiltDeg = tilt;
} else {
this._tiltDeg = 0;
}
if (radii) {
this._mRadiusX = radii[0];
this._mRadiusY = radii[1];
}
},
setRadius: function (radii) {
this._mRadiusX = radii[0];
this._mRadiusY = radii[1];
return this.redraw();
},
getRadius: function () {
return new L.point(this._mRadiusX, this._mRadiusY);
},
setTilt: function (tilt) {
this._tiltDeg = tilt;
return this.redraw();
},
getBounds: function () {
// TODO respect tilt (bounds are too big)
var lngRadius = this._getLngRadius(),
latRadius = this._getLatRadius(),
latlng = this._latlng;
return new L.LatLngBounds(
[latlng.lat - latRadius, latlng.lng - lngRadius],
[latlng.lat + latRadius, latlng.lng + lngRadius]);
},
// @method setLatLng(latLng: LatLng): this
// Sets the position of a circle marker to a new location.
setLatLng: function (latlng) {
this._latlng = L.latLng(latlng);
this.redraw();
return this.fire('move', {latlng: this._latlng});
},
// @method getLatLng(): LatLng
// Returns the current geographical position of the circle marker
getLatLng: function () {
return this._latlng;
},
setStyle: L.Path.prototype.setStyle,
_project: function () {
var lngRadius = this._getLngRadius(),
latRadius = this._getLatRadius(),
latlng = this._latlng,
pointLeft = this._map.latLngToLayerPoint([latlng.lat, latlng.lng - lngRadius]),
pointBelow = this._map.latLngToLayerPoint([latlng.lat - latRadius, latlng.lng]);
this._point = this._map.latLngToLayerPoint(latlng);
this._radiusX = Math.max(this._point.x - pointLeft.x, 1) * this._map.options.scale;
this._radiusY = Math.max(pointBelow.y - this._point.y, 1) * this._map.options.scale;
this._tilt = Math.PI * this._tiltDeg / 180;
this._endPointParams = this._centerPointToEndPoint();
this._updateBounds();
},
_updateBounds: function () {
// http://math.stackexchange.com/questions/91132/how-to-get-the-limits-of-rotated-ellipse
var sin = Math.sin(this._tilt);
var cos = Math.cos(this._tilt);
var sinSquare = sin * sin;
var cosSquare = cos * cos;
var aSquare = this._radiusX * this._radiusX;
var bSquare = this._radiusY * this._radiusY;
var halfWidth = Math.sqrt(aSquare*cosSquare+bSquare*sinSquare);
var halfHeight = Math.sqrt(aSquare*sinSquare+bSquare*cosSquare);
var w = this._clickTolerance();
var p = [halfWidth + w, halfHeight + w];
this._pxBounds = new L.Bounds(this._point.subtract(p), this._point.add(p));
},
_update: function () {
if (this._map) {
this._updatePath();
}
},
_updatePath: function () {
this._renderer._updateEllipse(this);
},
_getLatRadius: function () {
var simpleCrs = !!this._map.options.crs.infinite;
if(simpleCrs)
return this._mRadiusY;
else
return (this._mRadiusY / 40075017) * 360;
},
_getLngRadius: function () {
var simpleCrs = !!this._map.options.crs.infinite;
if(simpleCrs)
return this._mRadiusX;
else
return ((this._mRadiusX / 40075017) * 360) / Math.cos((Math.PI / 180) * this._latlng.lat);
},
_centerPointToEndPoint: function () {
// Convert between center point parameterization of an ellipse
// too SVG's end-point and sweep parameters. This is an
// adaptation of the perl code found here:
// http://commons.oreilly.com/wiki/index.php/SVG_Essentials/Paths
var c = this._point,
rx = this._radiusX,
ry = this._radiusY,
theta2 = (this.options.startAngle + this.options.endAngle) * (Math.PI / 180),
theta1 = this.options.startAngle * (Math.PI / 180),
delta = this.options.endAngle,
phi = this._tiltDeg * (Math.PI / 180);
// Determine start and end-point coordinates
var x0 = c.x + Math.cos(phi) * rx * Math.cos(theta1) +
Math.sin(-phi) * ry * Math.sin(theta1);
var y0 = c.y + Math.sin(phi) * rx * Math.cos(theta1) +
Math.cos(phi) * ry * Math.sin(theta1);
var x1 = c.x + Math.cos(phi) * rx * Math.cos(theta2) +
Math.sin(-phi) * ry * Math.sin(theta2);
var y1 = c.y + Math.sin(phi) * rx * Math.cos(theta2) +
Math.cos(phi) * ry * Math.sin(theta2);
var largeArc = (delta > 180) ? 1 : 0;
var sweep = (delta > 0) ? 1 : 0;
return {'x0': x0, 'y0': y0, 'tilt': phi, 'largeArc': largeArc,
'sweep': sweep, 'x1': x1, 'y1': y1};
},
_empty: function () {
return this._radiusX && this._radiusY && !this._renderer._bounds.intersects(this._pxBounds);
},
_containsPoint : function (p) {
// http://stackoverflow.com/questions/7946187/point-and-ellipse-rotated-position-test-algorithm
var sin = Math.sin(this._tilt);
var cos = Math.cos(this._tilt);
var dx = p.x - this._point.x;
var dy = p.y - this._point.y;
var sumA = cos * dx + sin * dy;
var sumB = sin * dx - cos * dy;
if (this.options.fill === false) {
var x = this._radiusX - this.options.weight;
var y = this._radiusY - this.options.weight;
if (sumA * sumA / (x * x) + sumB * sumB / (y * y) <= 1) {
return false;
}
}
return sumA * sumA / (this._radiusX * this._radiusX) + sumB * sumB / (this._radiusY * this._radiusY) <= 1;
}
});
L.ellipse = function (latlng, radii, tilt, options) {
return new L.Ellipse(latlng, radii, tilt, options);
};