Edited README | Providing Config Files generated by previously added mods

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phil 2024-11-11 02:32:14 +01:00
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# NEW MC Server - Powered by Garde Studios # NEW MC Server - Powered by Garde Studios
Testing WebHook ## Development
### (Prerequisite) Install Docker
Go to the Website [docker.com](https://www.docker.com/) and download the Docker Desktop Version for you're Operating System.
In case you're using Linux find a guide on the internet. For RHEL/Fedora/CentOS/Rocky Linux the setup process is as follows:
```bash
sudo dnf check-update # Update System
sudo dnf config-manager --add-repo https://download.docker.com/linux/centos/docker-ce.repo # Add the docker repo to dnf
sudo dnf install docker-ce docker-ce-cli containerd.io -y # Install docker engine
sudo systemctl start docker # start docker deamon
sudo systemctl enable docker # enable docker deamon on startup
sudo usermod -aG docker $(whoami) # elevate user to use docker cmd
```
### Starting the Server
> [!WARNING]
> Make sure you first configure the `docker-compose.yml` under the `environment` section to use the appropiate ammount of RAM youre system can provide.
> 16GB isn't sensible in most development/testing environments
Start a Terminal or use Docker Desktop
> [!NOTE]
> The first Startup creates the whole infrastructure behind the project and can take up some time.
> Make sure you grab some 0xCOFFE :)
#### Using Docker CLI
cd into the repo.
Start the Server:
```bash
docker compose up
```
To close it just use `ctrl+c`.
Deamon Mode:
```bash
docker compose up -d
```
To hook into the servers logs use:
```bash
docker logs <container-name>
```
Killing the server is done in two ways.
Either by killing it directly:
```bash
docker kill <container-name>
```
Or by hooking against the compose file:
```bash
docker compose down
```
## Architecture

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{
"aspen_glade_enabled": true,
"auroral_garden_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
"cold_desert_enabled": true,
"coniferous_forest_enabled": true,
"crag_enabled": true,
"crystalline_chasm_enabled": true,
"dead_forest_enabled": true,
"dryland_enabled": true,
"dune_beach_enabled": true,
"end_corruption_enabled": true,
"end_reef_enabled": true,
"end_wilds_enabled": true,
"erupting_inferno_enabled": true,
"field_enabled": true,
"fir_clearing_enabled": true,
"floodplain_enabled": true,
"forested_field_enabled": true,
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"gravel_beach_enabled": true,
"highland_enabled": true,
"hot_springs_enabled": true,
"jacaranda_glade_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lush_desert_enabled": true,
"lush_savanna_enabled": true,
"maple_woods_enabled": true,
"marsh_enabled": true,
"mediterranean_forest_enabled": true,
"moor_enabled": true,
"muskeg_enabled": true,
"mystic_grove_enabled": true,
"old_growth_dead_forest_enabled": true,
"old_growth_woodland_enabled": true,
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"overgrown_greens_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
"rainforest_enabled": true,
"redwood_forest_enabled": true,
"rocky_rainforest_enabled": true,
"rocky_shrubland_enabled": true,
"scrubland_enabled": true,
"seasonal_forest_enabled": true,
"shrubland_enabled": true,
"snowblossom_grove_enabled": true,
"snowy_coniferous_forest_enabled": true,
"snowy_fir_clearing_enabled": true,
"snowy_maple_woods_enabled": true,
"spider_nest_enabled": true,
"tropics_enabled": true,
"tundra_enabled": true,
"undergrowth_enabled": true,
"visceral_heap_enabled": true,
"volcanic_plains_enabled": true,
"volcano_enabled": true,
"wasteland_enabled": true,
"wasteland_steppe_enabled": true,
"wetland_enabled": true,
"wintry_origin_valley_enabled": true,
"withered_abyss_enabled": true,
"woodland_enabled": true
}

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[general]
#Add various BOP resources to the Wandering Trader trade pool.
wandering_trader_trades = true

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[nether]
#The weighting of bop biome regions in the nether.
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the nether.
bop_nether_rare_region_weight = 2
[overworld]
#The weighting of primary bop biome regions in the overworld.
bop_primary_overworld_region_weight = 10
#The weighting of rare bop biome regions in the overworld.
bop_overworld_rare_region_weight = 2
#The weighting of secondary bop biome regions in the overworld.
bop_secondary_overworld_region_weight = 8

48
config/fallingtree.json Normal file
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{
"trees": {
"allowedLogs": [],
"deniedLogs": [],
"allowedLeaves": [],
"allowedNonDecayLeaves": [],
"deniedLeaves": [],
"breakMode": "INSTANTANEOUS",
"detectionMode": "WHOLE_TREE",
"maxScanSize": 500,
"maxSize": 100,
"maxLeafDistanceFromLog": 15,
"maxSizeAction": "ABORT",
"breakOrder": "FURTHEST_FIRST",
"minimumLeavesAroundRequired": 1,
"includePersistentLeavesInRequiredCount": true,
"treeBreaking": true,
"leavesBreaking": true,
"leavesBreakingForceRadius": 0,
"allowMixedLogs": false,
"breakNetherTreeWarts": true,
"breakMangroveRoots": true,
"searchAreaRadius": -1,
"allowedAdjacentBlocks": [],
"adjacentStopMode": "STOP_ALL",
"spawnItemsAtBreakPoint": false
},
"tools": {
"allowed": [],
"denied": [],
"durabilityMode": "NORMAL",
"ignoreTools": false,
"damageMultiplicand": 1.0,
"damageRounding": "ROUND_DOWN",
"speedMultiplicand": 0.0,
"forceToolUsage": false
},
"player": {
"allowedTags": []
},
"enchantment": {
"requireEnchantment": false
},
"sneakMode": "SNEAK_DISABLE",
"breakInCreative": false,
"lootInCreative": true,
"notificationMode": "ACTION_BAR"
}

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{
"checkForNewUpdates": false,
"enableCopperGolem": true,
"generateCopperGolemAreaStructure": true,
"copperGolemAreaStructureWeight": 1,
"generateCopperGolemInAncientCity": true,
"copperGolemAncientCityCenterWeight": 10,
"enableCrab": true,
"enableCrabSpawn": true,
"crabSpawnWeight": 14,
"crabSpawnMinGroupSize": 2,
"crabSpawnMaxGroupSize": 4,
"reachingStatusEffectModifier": 1,
"enableGlare": true,
"enableGlareSpawn": true,
"enableGlareGriefing": true,
"glareSpawnWeight": 4,
"glareSpawnMinGroupSize": 1,
"glareSpawnMaxGroupSize": 1,
"enableMauler": true,
"enableMaulerSpawn": true,
"maulerDesertSpawnWeight": 8,
"maulerDesertSpawnMinGroupSize": 1,
"maulerDesertSpawnMaxGroupSize": 1,
"maulerBadlandsSpawnWeight": 16,
"maulerBadlandsSpawnMinGroupSize": 1,
"maulerBadlandsSpawnMaxGroupSize": 1,
"maulerSavannaSpawnWeight": 32,
"maulerSavannaSpawnMinGroupSize": 1,
"maulerSavannaSpawnMaxGroupSize": 1,
"enableMoobloom": true,
"enableMoobloomSpawn": true,
"moobloomSpawnWeight": 4,
"moobloomSpawnMinGroupSize": 2,
"moobloomSpawnMaxGroupSize": 4,
"enableIceologer": true,
"enableIceologerSpawn": true,
"enableIceologerInRaids": true,
"generateIceologerCabinStructure": true,
"enableIllusioner": true,
"enableIllusionerSpawn": true,
"enableIllusionerInRaids": true,
"generateIllusionerShackStructure": true,
"generateIllusionerTrainingGroundsStructure": true,
"enableZombieHorseTrap": true,
"enableRascal": true,
"enableRascalSpawn": true,
"enableTuffGolem": true,
"generateTuffGolemInStronghold": true,
"enableWildfire": true,
"generateCitadelStructure": true,
"enableBeekeeperVillagerProfession": true,
"generateBeekeeperAreaStructure": true,
"beekeeperAreaStructureWeight": 2
}

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config/frostiful.json Normal file
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{
"clientConfig": {
"frostOverlayStart": 0.5,
"doColdHeartOverlay": true,
"renderDripParticles": true,
"disableFrostOverlayWhenWearingFrostologyCloak": true,
"shakeHandWhenShivering": true,
"handShakeIntensity": 1.0
},
"updateConfig": {
"currentConfigVersion": 2,
"enableConfigUpdates": true
},
"environmentConfig": {
"doDryBiomeNightFreezing": true,
"nightTemperatureShift": -1,
"coldBiomeTemperatureChange": -1,
"freezingBiomeTemperatureChange": -3,
"rainWetnessIncrease": 1,
"touchingWaterWetnessIncrease": 5,
"dryRate": 1,
"onFireDryDate": 50,
"onFireWarmRate": 50,
"powderSnowFreezeRate": 30,
"warmthPerLightLevel": 2,
"minLightForWarmth": 5,
"ultrawarmWarmRate": 15,
"enableSeasonsIntegration": true
},
"combatConfig": {
"doChillagerPatrols": true,
"straysCarryFrostArrows": true,
"maxFrostSpellDistance": 25.0,
"frostWandCooldown": 120,
"frostWandRootTime": 100,
"frostologerHeatDrainPerTick": 30,
"packedSnowballFreezeAmount": 500,
"packedSnowballDamage": 2.0,
"packedSnowballVulnerableTypesDamage": 5.0,
"frostologerPassiveFreezingPerTick": 2,
"frostologerMaxPassiveFreezing": 0.5,
"biterFrostBiteMaxAmplifier": 2,
"chillagerFireDamageMultiplier": 1.5,
"frostologerIntolerableHeat": 9,
"furUpgradeTemplateGenerateChance": 0.5,
"skateUpgradeTemplateGenerateChance": 0.33,
"veryProtectiveFrostResistanceMultiplier": 1.0,
"protectiveFrostResistanceMultiplier": 0.5
},
"freezingConfig": {
"doPassiveFreezing": true,
"doWindSpawning": true,
"windSpawnStrategy": "POINT",
"spawnWindInAir": true,
"windDestroysTorches": true,
"doSnowPacking": true,
"passiveFreezingTickInterval": 1,
"windSpawnCapPerSecond": 15,
"windSpawnRarity": 750,
"windSpawnRarityThunder": 500,
"maxPassiveFreezingPercent": 1.0,
"passiveFreezingWetnessScaleMultiplier": 2.1,
"soakPercentFromWaterPotion": 0.5,
"sunLichenHeatPerLevel": 500,
"sunLichenBurnTime": 60,
"campfireWarmthSearchRadius": 10.0,
"campfireWarmthTime": 1200,
"freezingWindFrost": 160,
"conduitPowerWarmthPerTick": 12,
"heatFromHotFloor": 12,
"shiverBelow": -0.51,
"shiverWarmth": 1,
"stopShiverWarmingBelowFoodLevel": 10,
"warmFoodWarmthTime": 1200
},
"icicleConfig": {
"iciclesFormInWeather": true,
"becomeUnstableChance": 0.05,
"growChance": 0.02,
"growChanceDuringRain": 0.09,
"growChanceDuringThunder": 0.15,
"frostArrowFreezeAmount": 1000,
"thrownIcicleFreezeAmount": 1500,
"icicleCollisionFreezeAmount": 3000,
"maxLightLevelToForm": 8,
"minSkylightLevelToForm": 11,
"thrownIcicleDamage": 1.0,
"thrownIcicleExtraDamage": 3.0,
"thrownIcicleCooldown": 10
}
}

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{
// Use the custom name list, editable in ./mods/villagernames/customnames.txt, seperated by a comma. If custom names are found, the default name list is ignored.
"useCustomNames": true,
// Use the list of pre-defined female names when naming villagers.
"useDefaultFemaleNames": true,
// Use the list of pre-defined male names when naming villagers.
"useDefaultMaleNames": true,
// Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
"useBothCustomAndDefaultNames": false,
// If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
"nameModdedVillagers": true,
// Whether the profession should be added to the villager's trade screen next to their name.
"showProfessionOnTradeScreen": true,
// If enabled, switches the name and profession on the villager trading screen. Result: <profession> - <name>.
"switchNameAndProfessionTradeScreen": false,
// Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
"hideMerchantLevelTradeScreen": false,
// If enabled, the mod capitalizes each word in the custom name list.
"shouldCapitalizeNames": true
}

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ports: ports:
- 30066:25565 # Connection Port - 30066:25565 # Connection Port
- 31066:25575 # Rcon - 31066:25575 # Rcon
- 8080:8080 # Squaremap - 8090:8080 # Squaremap
- 9001:25585 # Fabric Exporter - 9001:25585 # Fabric Exporter
volumes: volumes:
- ./data:/data - ./data:/data