Merge branch 'main' of https://git.cyperpunk.de/Garde-Studios/minecraft-docker-server
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commit
ca2d734450
2
deployment/cloud.cyperpunk.de.compose.yml
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deployment/cloud.cyperpunk.de.compose.yml
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include:
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- ../main/compose.yml
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services:
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server:
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image: itzg/minecraft-server
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container_name: new
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container_name: mc-server
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restart: always
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environment:
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# What Server
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@ -33,7 +33,7 @@ services:
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# World & Mod Data
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#WORLD:
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SEED: 795488740
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SEED: -2202949464251781243
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MODS_FILE: /extras/mods.txt
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# Whitelisting Players
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WHITELIST_FILE: https://git.cyperpunk.de/Garde-Studios/Uno-MC/raw/branch/main/whitelist.json
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OPS_FILE: https://git.cyperpunk.de/Garde-Studios/Uno-MC/raw/branch/main/ops.json
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SYNC_SKIP_NEWER_IN_DESTINATION: false
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ports:
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- 30066:25565 # Connection Port
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- 30000:25565 # Connection Port
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- 31066:25575 # Rcon
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- 8090:8080 # Squaremap
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- 9001:25585 # Fabric Exporter
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- 9100:9100 # unified Exporter
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volumes:
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- ./data:/data
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- ./squaremap:/data/squaremap
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# Server Scrapers
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- job_name: 'mc-server'
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static_configs:
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- targets: ['100.113.167.128:9100']
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labels:
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instance: 'Fallback'
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- targets: ['100.80.35.55:9100']
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labels:
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instance: 'Fallback'
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- targets: ['100.99.68.47:9100']
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labels:
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instance: 'Main'
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@ -73,7 +73,7 @@ enable-player-address-logging = true
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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main = "100.80.35.55:30000"
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fallback = "100.113.167.128:30000"
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fallback = "100.99.68.47:30000"
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# In what order we should try servers when a player logs in or is kicked from a server.
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